Baud Attitude

We hope you’ve enjoyed our game. We’ll wrap it up in the sequel.

I finished Kingdom Hearts yesterday, and it was quite an enjoyable ride.  There was no Psychonauts-style Insane Difficulty Jump at the end, the Disney-themed villain in the last world was a really nice surprise, and even the Patented Square Multi Stage Final Boss Fight wasn’t too painful.  Like pretty much every other encounter in the game, it boiled down to “How well can you heal?”

Not having the story, well, finish or anything is a minor quibble and one barely worth mentioning.

That’s a little harsh; you do get some closure and sense of accomplishment.  You’ve thwarted a nasty villain and saved lots of innocent people, reunited friends, restored hope, so on and so forth.  You’ve Done Good.  It’s just that all that is stuff you’ve done along the way, as kind of side benefits of your actual goal, and in the end you’re not really all that much closer to the goal your character started the game with.

The Super Secret Ending, while a little hard to understand, gets some significant Cool Points.  It was worth doing a little dog hunting to see.

A final word on the hated Gummi ship:

I went into the game knowing that something called a “Gummi ship” was going to be painful, which prepared me a bit for it when it happened.  I didn’t know that it meant that there was a jammed-in 3rd person shooting game every once in a while.  I also didn’t know that there was a whole meta-game revolving around collecting parts for new Gummi ships and building and customizing Gummi ships.  I went into the Gummi ship garage a total of ONCE, got trapped in a godawful tutorial, and turned off the console in order to escape.

When I rebooted, I stayed the heck out of the Gummi ship building section, pretended it didn’t exist, and finished the game using the same Gummi ship I started with, no customization needed.  If you are thinking about playing this game, I strongly recommend you do the same.

April 27, 2008 Posted by baudattitude | PS2, videogames | | No Comments

Claims to manliness.

I have mentioned that one of the games on my far-too-neglected backlog is Kingdom Hearts, the Square-Disney collaboration that has launched a thousand disturbing doujinshi.

I think I am approaching the end of the game.  At least, I’m currently in a place called “End of the World” and that sounds pretty damn final.

Before getting here, though, my lovely and patient wife, who has sat by my side and watched me hack and slash my way through the many Disney worlds present in the game, said to me, “You know, you get a better ending if you collect all the dalmatians and finish the Hades cup.”

Well, who am I to skip hours of tedious searching for dogs in the hope of seeing a better ending?

After we found the last damn dalmatian, the next step was obviously to tackle the Hades cup tournament.  She looked this up in a guide and found that it recommended being level 60 before you even tried it.

I was level 51.  It was pretty obvious that I needed some leveling up.

So we figured that the best way to do this leveling up would be to enter the Hades cup, and just look at it as a way to get experience so we wouldn’t be too crushed when I was humiliated.

It turned out to be a great way to get experience.  By the time I beat it, which I will now point out was on the very first attempt, I was level 55.

It was a damn triumphant feeling. :)

Now to press on to the end.

April 19, 2008 Posted by baudattitude | PS2, videogames | | No Comments

Weekends, well spent:

Oregon weather continues to be bloody pathetic for spring.  It is, however, perfect sit-inside-and-veg weather, so I took it as a sign that I should do so.

Watched a little anime - “Spice and Wolf” and “Clannad”, watched some classic movies -  “The Big Sleep”, “African Queen”, “Treasure of the Sierra Madre” and “Lawrence of Arabia”, and played through the Agrabah, Monstro, and Atlantica worlds in Kingdom Hearts.

Spice and Wolf is another in the genre of “normal guy has his world invaded by a supernatural girl” shows.  Horo is an awful lot like Hazuki-with-a-tail, at least from watching the first episode.  It was interesting enough that I’ll check out the next couple of episodes, anyway.

I watched the first two episodes of Clannad and liked it.  No surprise there, I haven’t yet been disappointed with a Kyoani production.

Shocked and depressed, yes, but not disappointed.  Hopefully this won’t have an Air-esque ending.

Loved The African Queen.  Liked bits of Lawrence of Arabia.  Was quite disappointed by Treasure of the Sierra Madre.  Liked The Big Sleep, but not as much as I expected to.   These aren’t necessarily movies you watch for their own merits, though, you have to watch them because they’re part of the collective culture and seeing them helps you appreciate everything that has derived inspiration from them, if nothing else.

Oh, and Kingdom Hearts, while not the most manly game ever created, continues to entertain.  The Ursula fight in Atlantica was a bloody pain in the arse, though.  I had a terrible time getting the underwater positioning right throughout the level, so having to navigate in 3 dimensions while under the other stress factors inherent in a boss fight wasn’t fun.

All in all, a good way to cap off Spring Break.

Hope your weekend went as well.  :)

March 30, 2008 Posted by baudattitude | PS2, anime, movies & tv, videogames | | No Comments

I’m still a man, really.

I try not to have multiple games going at the same time, but my wife and I started Kingdom Hearts this weekend.  It makes a nice “together” game in the way that Half Life 2 does not make a nice together game.  I don’t play FPS games in a way that’s watchable by anyone who doesn’t want to get motion sickness.

I fervently believe that you can be a full-blooded 100% male and still enjoy Kingdom Hearts.  Running around Disney-themed worlds collecting dalmatian puppies with Donald and Goofy as your traveling companions is Not Really That Questionable, especially as you, uh, you, uh, you’re a kid with a big damn key as your weapon and a relationship with your best friend that has no doubt featured in a thousand doujinshi…

You know, I give up.  I can’t really justify this one from a manliness standpoint, but it’s a good couples game.

March 24, 2008 Posted by baudattitude | PS2, videogames | | No Comments

The Maid Uniform and Machinegun

I usually try to come up with clever post titles, but how on earth do I out-clever a game title like that?

Anyway: The Maid Uniform and Machinegun, #105 in the “Simple 2000″ series.

Simple Series 105 The Maid Uniform and Machine Gun

Do I NEED to say this is a Japan-only release?

Awesome title aside, It’s actually kind of a fun premise.  You’re a maid robot who’s been sent back in time to protect the child-self of the guy sending you back in time.  You point out that there’s a bit of a time paradox there, but it doesn’t matter - you get sent back anyway.

In blatant violation of the Rules of Time Travel as set down by the “Terminator” movies, you arrive fully dressed.  It’s Not That Kind Of Game.

You arrive with a basic maid outfit, a basic sword, a basic handgun, a basic sniper rifle and a basic assault rifle.  If this sounds familiar to you… it’s sort of like HoiHoi-san.  Same idea; you run around, do missions, win them and get points, use the points to buy upgrades.

Now, if it were me sending a maid robot back to protect my child self, and I was rich enough to afford maid robots and time machines, I would kit my maid robot out with some pretty nasty futuristic weapons and not make her scrounge up the cash to buy them herself.  But I digress.

It’s not like HoiHoi-san in that HoiHoi-san actually has, well, production values.  This game, on the other hand, is a Simple 2000 game, which means that you’re not really getting 2000 yen worth out of it, but it’s so cheap and has such a bizarre concept that you can’t keep yourself from buying it.

So: with your basic set of weapons, you set about trashing a bunch of vicious little doll robot thingies.  After a couple levels of that, you get to pull out the sniper rifle and snipe at rocket-propelled doll robot thingies and Ominous Black Cars from a balcony.

After each of these levels, you get scored based upon your performance.  You get better marks for using your sword instead of a gun, for doing combo attacks, for avoiding damage, that sort of thing.  I was racking up the points fairly well and starting to look forward to upgrading my basic assault rifle…

And then I hit level 4.

In level 4, you fight through a bunch of little doll robots and mecha piloted by little doll robots and then meet the Other Maid Robot, because of course you need an antagonist.

She’s blond, by the way, I guess blondes are evil?

Anyway, the Other Maid Robot wiped the floor with me about a half-dozen times.

Now, to be fair, you DO get some points after you get the Game Over screen, and in theory I could save up these points and keep playing through the level up to the point where I get into the boss fight and lose… eventually I’d have enough points to seriously kit-out my robot maid self.

…But.

It would be a lot of replaying the same level over and over again in order to afford upgrades, and even with them I’m not sure I’d stand a chance.

So I’m giving up for now.   Time spent replaying level 4 of this game is time better spent playing, well, just about anything else.

March 20, 2008 Posted by baudattitude | PS2, videogames | | No Comments

Being a purist; being let down.

My introduction to bullet-hell style shooters came a few years ago in the form of a brutally localized game called “Mobile Light Force 2″

It is a translation, and I use the term quite loosely, of Shikigami no Shiro.  I could get deeper into the details of the damages done to the title in localization, but others have done it far better then I could ever hope to.

Anyway, even with the bastardizations done to the title in the name of making it more palatable to domestic tastes, I quite liked the game, so I made sure to hunt down the original title when I was in Japan last August.  After doing so, of course, I let it sit on a shelf for the last seven months.

I decided I’d sit down last night and give it a go, expecting to be blown away by getting to play it As It Was Intended.  Because, well, when you’re an obsessive purist, you like to think that you’re obsessive about Things That Matter.
In retrospect, I should not have set my sights so high.  Yeah, it was nice to have the original title screen and interstage art, and also nice to have the original voices, but it wasn’t like playing an entirely different game - it wasn’t like the “Street Combat” localization of the first Super Famicom Ranma  1/2 game.  Somehow I’d gotten it into my head that the original title featured cinemas and voiceovers that had been hacked out of the game, and, well, it didn’t.

Either way you play it, it’s still an excellent shooter and features a cute witch with glasses, so you really can’t lose.

March 20, 2008 Posted by baudattitude | PS2, videogames | | No Comments

Curse You, Cowbear Level…

I feel a little ashamed about this next, for a few reasons:

1) I bought it at launch in 2005. At least it was only $30.

2) After buying it, I then played the previous game in the series, waited another year and a bit, and then played the third game in the series, completely skipping this one.

3) Once I finally got down to playing it, it only took three or four hours to see the gloriousness of it all.

But, I finally finished We Love Katamari - and, in retrospect, it’s a good thing I DID put it off, because if I’d played it before Me & My Katamari on the PSP, I would have been disappointed with the PSP game. As it is, the PSP game is better than the first, and the PS2 game better than the PSP game, so it was a good order.

Oh, and Cowbear? I had a crazy good streak going, had managed to dodge cows and bears left and right, and then, just when I was thinking: I’ve got a decent-sized Katamari here, let’s go back and nab us a bear statue or something… I hit a “Tiny” bear that I couldn’t even see before the King popped up to tell me I’d hit it. Damnitall.

I’m done with rolling for a while, at any rate.  I’ve heard mixed things about the 360 version, so I’ll put off getting it until it hits the $20 mark or so.

January 3, 2008 Posted by baudattitude | PS2, videogames | | No Comments

Platforming glee.

I don’t know if I’ve ever finished two games on the same day before, but before I went out and bought Call of Duty 4 this afternoon, I tackled the last levels of Sly Cooper and the Thievius Raccoonus.

Thankfully, it’s a very forgiving game - not only is it trivial to backtrack to earlier levels and stock up on extra lives, but it also takes pity on you after you fail an area several times and makes it a little easier.

This made the 30 or so times the last boss killed me not quite as frustrating as they might otherwise have been.  I think the lesson learned here is that I’m not very good at platform games. :)

Final impressions: Absolutely brilliant platforming action, graphics that - for a PS2 game - are quite attractive, and two out of four characters that I wouldn’t mind seeing more of in future games.

That said, the sequels have missions where you have to play as the two out of four characters I would mind seeing more of, so I think I’ll skip the sequels and simply enjoy the memories of the original game.

January 1, 2008 Posted by baudattitude | PS2, videogames | | No Comments

Not having school is nice. It lets you blow stuff up.

Being able to put aside books for a few weeks and blowing off my Japanese studies for the same length of time has kinda helped clear the backlog a little bit.

Despite previously-mentioned glitches with cutscenes, I was able to finish Armed and Dangerous in backwards compatibility mode on the 360 today.  It was a little embarrassing to find out that, back in 2003, I’d played up to level 15.  There are 21, in total, so if I’d given it just a little more of a push back then it wouldn’t have wound up on the shelf for four years.

I try not to think of myself as a graphics snob, but it’s not a pretty game even by Xbox standards.  I’m guessing part of that might be because they wanted to be able to throw lots and lots of bad guys at you at the same time and so they went with rougher models.  The draw distance is also pretty crazy, you can see - and be seen by snipers - for a very long way.

So I’ll cut them a little slack there.  Just saying that, while it’s really quite enjoyable - if, like me, you enjoy mindless simulated violence for hours on end - it’s not a showcase title.  :)

I’d like to see Planet Moon do some more games in the same ilk as this and Giants, but it seems they’ve been sucked into the hopefully-profitable world of Wii minigame collections.

They went with a great design idea in a few of the later levels - you start off surrounded or heavily outnumbered and your first task is just to cut down the number of enemies so you don’t die right off the bat, then you can start to breathe again.  This has two nice effects - one, you don’t get halfway through a level and THEN get a mass of stuff dumped on you, if you survive the first onslaught you’ll probably survive the level - and two, it gives you a nice hit of feeling like you’ve really accomplished something.

Now, then, I’m playing through Baulder’s Gate : Dark Alliance in Co-op mode with my wife, but since we didn’t want to stay up until super late with work in the morning, we put it aside for the night and I decided to check out another game I’d started and put aside, back in 2002: “Sly Cooper and the Thievius Raccoonus”

Sly’s a fun character, and the game is surprisingly pretty, particularly for a PS2 game.  Cel-shading, while the very definition of an “overdone trend”, DOES age well.

Unfortunately, the game designers decided he needed some extra-goofy sidekicks, so he’s got a nerdy turtle buddy and a …I think maybe a hippo? a pink hippo? friend, both with annoying voice acting.

The wikipedia entry for this game describes it using words like “easy” and “short”, so I figured it was right up my alley.  I didn’t remember how far I’d gotten, but I knew I’d gotten some ways into the game so I figured I’d check my saved game, see what level I was on, figure out from there.

As it turns out, I didn’t need to do any complicated math - the game itself keeps track of your percentage completed, and it told me that I was at a whopping 7% done and had played for 1 hour, 27 minutes.

Fortunately for my sanity, I remember quite vividly that I waited for the game to drop to $20 before buying it, so at least it’s not like I dropped 50 bucks in it and then put it aside after an hour and a half.

Now, it may just be that I’ve been playing an awful lot of platform games - and an awful lot of games in general - but I started a new game and was at 21% complete in a little over two hours.  As long as there’s no terrible, terrible surprises, I might even be able to finish it this year.  :)

December 28, 2007 Posted by baudattitude | PS2, videogames, xbox | | No Comments

Backlog: The Listmaking

This isn’t really a “to-do” list that is going to happen any time in the near future. Honestly, keeping on top of my three classes is pushing me hard enough, much less getting ready for the JLPT in December. The only gaming I’m really making time for is, well, the “get some use out of the PSP” project, which is something I’ve mentioned before and will return to once I have some more to say on it.

But.

Before this term started, I had a little extra time, so I spent it figuring out what games I owned for which systems and which I’d finished and so on. My reasoning was that, well, whenever I’m looking for something new to play, I waste so much time looking through stuff that I sometimes wind up with no time to play whatever I’ve decided on.

It came out to… mmm. I’m actually kind of embarrassed to go into numbers. Let’s leave it at this: It’s a really good thing I almost never pay anything close to full, new price for a game.

I bought a bunch of DVD and CD bins from Ikea. These are kind of cheesy cardboard affairs, but they seem like they’ll hold up and they let me do one of the more important things: Hide most of the games.

I put just about everything that would fit in to a box into a box. It came out to 18 DVD-size boxes and 12 CD-sized boxes. Lots of stuff didn’t fit into these nice Ikea boxes, unfortunately, so I need to find some kind of a home for those nice big Saturn and Sega CD boxed games.

neatandtidy.jpg

Side effect: Bookshelves with identical storage boxes on them look better than a sea of spines. At least, they’re a change.

Then I went through the boxes and tried to pick one shelf’s worth of games that are either really highly recommended, or that I’ve always been curious about, or that I think I ought to play because they’re part of the overall language of the community, as it were, or that I just bought, darn it, and want to play them at least a little bit even though I don’t really want to, you know, try to finish them or anything.

I left portable stuff out of this, because by their nature they’re usually played outside the home.

I came out with the following shelf o’ games that serve two purposes:

  1. Helps me narrow down what to play next, in the unlikely event I have any real time to devote to getting into a game anytime soon.
  2. Helps remind me, when I’m in a store and something catches my eye, that I have all of these to play and I really ought to, instead of buying new ones.
  3. Helps me avoid the shame associated with the sheer number of games that are NOT on this list, despite their unplayed statuses, because they’re not right in my face taunting me. I have, as an example, something like 6 Zelda games. I’ve never finished a Zelda game, or even come close to getting very far in one. I don’t need to see six Zelda games every time I look at the shelf.

The list:

  • Shenmue II (Dreamcast)
  • Skies of Arcadia (Dreamcast)
  • Final Fantasy IX (PS1)
  • Castle of Shikigami (PS2)
  • Disgaea (PS2)
  • Final Fantasy X-2 (PS2)
  • Final Fantasy XII (PS2)
  • Grim Grimoire (PS2)
  • We (heart) Katamari Damacy (PS2)
  • Kingdom Hearts (PS2)
  • Odin Sphere (PS2)
  • Okami (PS2)
  • Sly Cooper (PS2)
  • The Maid and Machine Gun (PS2)
  • Xenosaga (PS2)
  • Ys: The Ark of Naphishtim (PS2)
  • Rayman: Raving Rabbids (Wii)
  • Eternal Darkness (GCN)
  • Killer 7 (GCN)
  • Metroid Prime (GCN)
  • Resident Evil (GCN)
  • Sonic Gems : Sonic CD (GCN)
  • Starfox Adventures (GCN)
  • Armed and Dangerous (Xbox)
  • Brute Force (Xbox)
  • Conker’s : Uncut & Reloaded (Xbox)
  • Fable (Xbox)
  • Fatal Frame II (Xbox)
  • Half-Life 2 (Xbox)
  • Lego Star Wars II (Xbox)
  • Metal Arms (Xbox)
  • Panzer Dragoon Orta (Xbox)
  • Prince of Persia : The Sands of Time (Xbox)
  • The Chronicles of Riddick (Xbox)
  • X-Men Legends (Xbox)
  • Dead or Alive 4 (360)
  • Dead Rising (360)
  • Kameo (360)
  • Phantasy Star Universe (360)
  • Prey (360)
  • Rumble Roses XX (360)
  • Itadaki Jan-Gari-An R (PC)
  • Psychonauts (PC)
  • To Heart 2 (PC)
  • Tomb Raider Anniversary (PC)

Yeah, that’s a list that’s going to get gone through REAL fast. All those quick-to-play knock-out-in-a-weekend RPGs, for a start…

October 12, 2007 Posted by baudattitude | Dreamcast, PS2, Wii, Xbox 360, gamecube, organization, videogames, xbox | | No Comments