Baud Attitude

Would you kindly…

…share in my sense of accomplishment?

It took staying up far, far too late, but I am done with Rapture, and of course got the “mega happy” ending because I’m such a swell guy.

Enough good things have been said about the game that I don’t think I have much to add.  I especially enjoyed the Fort Frolic / Sander Cohen level, so I’m very happy to hear that the designer of that level is going to be doing the design work on the sequel.

I would not have minded at all if they’d left out the Point Prometheus and Proving Grounds levels - not because they were boring or anything, but after the Big Plot Twist Reveal, it did feel a little like they’d been tossed in to stretch out the ending.  This may be because I was already staying up way too late as is. :)

I’m kind of glad I didn’t get the 360 version because I felt no need to go all OCD in terms of achievements.

I did a pretty good job, I think, of scouting around for hidden diaries and stuff, but I still missed a few of ‘em, and a few power-to-the-people machines, a couple of plasmids… that sort of thing.

If I had a Gamerscore to worry about, I think I might have made the game less than fun for myself trying to find them all.

I do sort of wish that I’d realized that research was helpful.  I got level one of research on every enemy type, the game gave me what I considered blatantly obvious hints (”Use antipersonnel ammunition on splicers!”), and I didn’t realize that, if I continued on with the whole photography thing, I’d eventually get auto-hack on certain types of machinery, extra damage against certain enemies, blah blah blah.

Kind of made things harder for myself that way.

Oh, well, even missing the point of research, playing on Normal instead of Easy, and not using vita chambers too often, it still never got all that frustrating.  There were several times when I felt really low on ammo, or med kits, or eve hypos, and just at the point where I was starting to get really worried, I’d stumble into a new cache of goodies and be good to go again.  That’s excellent pacing; it keeps the tension level up but never makes you feel completely outclassed.

I hear they’re working on a sequel and I am quite looking forward to playing it, approximately fourteen months after its release, when it also drops to the $20 price point.  :)

October 19, 2008 Posted by baudattitude | PC Gaming, videogames | | No Comments

I TOTALLY did not see that coming

When I mentioned, a few days ago, that Izuna 2’s partner system seemed designed to make any sane person concentrate solely on leveling one partner at the expense of the rest, I knew… somehow, I just knew… that the partner I’d been focusing on leveling would leave the party due to circumstances beyond my control, and then I’d be stuck with a bench-full of level one characters to grind up.

This was telegraphed far enough in advance that I really can’t fault the designers too much, but it means that I have had to schlep my tuckus back to the beginning dungeons and get some grinding on a new partner.  If THIS one ditches me, I’m going to be seriously vexed.

On another note, Bioshock continues to entertain.  The detail in the environments is nothing short of extraordinary, and I’m enjoying the relative freedom of choice I have when trying to accomplish things.

That is to say, it seems like a very linear game - you go from level A to level B to level C and so on - but on each level, you’re free to get through it in several ways.  Personally, I have become a huge fan of hacking security cameras and turrets to do my dirty work, and fooling Big Daddies into protecting me is one of those videogame moments that belongs on anyone’s list of Good Times.

Oh, and whoever scripted the first time you run into a Houdini Splicer is one sick bastard; that was one of those bits that reached right through the rational part of my head, grabbed hold of the lizard brain, and gave it a good squeeze.

It’s a good thing that I seem to be able to make do on 5 hours of sleep most nights; it’s the only way I can balance work, school and actually having leisure time.  Unfortunately, or fortunately depending on your point of view, it means that MMORPGs are more-or-less impossible; I’m on Pacific time and if I boot up Everquest at 10PM on a weeknight, my entire guild is already in bed or heading there.

October 15, 2008 Posted by baudattitude | PC Gaming, nds | | No Comments

Shocking Bio, Crashing Ninja

Playing through Omegane Teacher until I’d unlocked everything restored enough of my pervy fanboy cred that I felt justified in installing Bioshock and giving it a try.

Amazingly, it’s not that I bought Bioshock at launch for full price and am just now getting around to it - I actually didn’t buy many of last year’s MUST PLAY games.  I saw that there was an absolute flood of really cool titles being released and thought to myself, self, you’d be better off if you waited until May, when all those really cool titles are going to be 20 bucks.

My timetable was a bit off there. 

Bioshock waited until last month to finally drop to 20 bucks - for PC, at least.  It’s not like the four extra months I waited made that much difference, I suppose.

Waiting a year to play it also means that they fixed the widescreen issues it had at launch and toned down the absolutely moronic DRM scheme it shipped with.

I’ve also managed not to have the plot spoiled for me, which is pretty much the only reason to buy a game at launch these days (let’s ignore my impulse buy of Soul Calibur 4, please), so I’m going through it blind.

For double fun, I’m playing it at night with the lights off.  That is to say, except for the bit with Stallman.  I was WARNED about that, and that was played in the morning with the lights on.

It looks really pretty running in 1920×1200, even in dx9 mode, so I don’t need to upgrade my 7950GT JUST yet, which is nice, and it supports the Xbox 360 controller quite nicely.  It’s probably made a little more difficult by using the controller instead of KB&M, but I’m still getting along.

I’ve just taken out my first Big Daddy, after a half-dozen tries or so, and it was a deeply satisfying thing to do.  The ones in Neptune’s Bounty seem to be a lot tougher, though, I’ll need to score some upgrades before I give them another shot.

About the only downside to playing the PC version seems to be that I won’t be getting any achievements.  Since a friend brought over his Xbox360 version of Bioshock a few months ago to show me, I DO have the “Toaster in the Tub” achievement, so I’ll be stuck at 10 gamerscore until the end of time.

I AM still playing through Izuna 2, when I’m out and about and have a few minutes to spare.  I hit a really annoying bug today, but, as much of a pain as it was, I think I’ll be able to go back to it tomorrow.

See, Izuna is pretty hardcore.  It assumes that, if you turn the DS off without saving, you’re trying to get out of dying, so it penalizes you as if you’d died.  I’m OK with this; it’s a part of the game, it’s quite forgiveable.

It gets a LITTLE less forgiveable when you’re 12 floors down in a dungeon, both of your characters have gone up 2 or 3 levels, you’ve picked up a ton of loot, and the game crashes when you try to do a pair attack.

I didn’t know it was possible to crash a DS this hard.  The screen went completely black, but the game music kept playing - and it kept on playing even when I closed the lid. I had to power the console off to get it to stop.

Oh, and of course I lost all my levels, loot, and equipped gear when I got the game booted back up again.

Something I didn’t realize when I was buying Izuna 2 was that Atlus bundled a mini-poster with the game if you bought it from Gamestop or Amazon.  I didn’t realize this for a couple of weeks after purchase, so it was a neat little surprise.

Unfortunately…

…I bought it from Gamestop.

OK, OK, so at least I got the mini-poster that I could actually display without feeling TOO ashamed about it, if I were the sort of guy who was likely to go putting up mini-posters, anyway, but I just feel like I let the pervy team DOWN.

One final note about Izuna 2 before I close up this post:  YES, Tsubaki IS in the sequel, so all is well.

October 13, 2008 Posted by baudattitude | PC Gaming, nds, videogames | | 1 Comment

OK, now, THIS is shameless pandering.

The concept of “unlockables” in games has been around since, oh, shortly after some bearded guy in California got the bright idea to simulate table tennis with a CRT and a handful of discrete logic ICs.

As far as rewards go, it’s turned out to be way better than the old “high score” concept at keeping us gamers pushing the buttons.  It’s that whole positive-reinforcement thing, with shinier outfits, faster cars, or new songs taking the place of food pellets.

Visual novels are really big on the unlockables; pretty much every one I’ve ever seen has a sort of stamp-card menu where you can review significant scenes from the game after you’ve seen them the first time.  This also encourages multiple playthroughs, since there’s no way that you’ll see everything on the first pass.

This, though, is a new one on me.

Since visual novels are pretty much choose-your-own-adventure books, it’s really tempting to hit “save” every time you get to a point where you’re asked to make a decision.  If you’re trying to go through the visual novel several times to see all the endings, it’s much faster to restore those save points instead of going through the whole story again from scratch.

Enter Omegane Teacher’s way of discouraging this, which is to give you, for every time you start a new game and finish it, your choice of one more style of eyewear for Sakurai Saya to wear:

It’s good to be pandered to, but this might be pushing the limits.  :)

October 10, 2008 Posted by baudattitude | PC Gaming, anime, meganekko, videogames | | No Comments

I have not lost my way.

It has not escaped my attention that, with all the dungeon sieging and dooming and quaking and racing of late, I have become seriously at risk of losing my “pervy fanboy” credentials.  The occasional nekomimi-themed wallpaper doesn’t do much to offset that.

With that in mind, I’ve bumped “Lego Batman” and “Bioshock” from their priority slots in the “hey, play this next” queue, in favor of a couple of titles that have more potential for making my wife shake her head in disbelief and resignation.

On the portable front, I’ll be tackling Izuna 2 : The Unemployed Ninja Returns.  The first game featured bespectacled shrine maidens, which is pretty much my definition of Quality.

I will admit that I am easily bought.  Now I just have to hope that Tsubaki appears in the sequel.

I know, I know, there are other, you know, MAIN characters, but if it’s wrong to play through an entire RPG just because one of the minor NPCs is a cute girl with glasses, I don’t want to be right.

Speaking of which… The other thing I’m trying out is a visual novel called “Omegane Teacher”, which I couldn’t avoid buying.  It’s by Studio Miris and, well, it’s a game for boys who like girls with glasses.

Let’s just imagine I’ve raised my hand here.

It is, of course, an almost entirely text-based game presented in a language I don’t understand very well, so I am expecting a certain degree of difficulty.  I’m hoping that familiarity with the thematic stereotypes will compensate, somewhat, for the lack of language skills.

For example, it took only knowing a few kanji to get the fact that the main character doesn’t have parents at home because they’re “working overseas”, which is a genre stereotype second only to, I don’t know, the whole “perfectly ordinary school girl turns out to be the only hope for the universe and truth and justice and stuff” stereotype.

So far, I’ve only played for a few minutes, enough to find out that it starts on Valentine’s Day. Traditionally, this is when women give chocolate TO guys in Japan, with the guys expected to reciprocate a month later on “White Day”, and I have in fact already gotten some chocolate from one of the other characters, with a second character obviously wanting to give me chocolate but too embarrassed to do so.

I’m guessing that the story will be based around the period between Valentine’s and White Day, leading up to the main character making a confession on the Day Of Truth and getting either a) lucky or b) rejected.

Just in case you were curious, here’s the character breakdown:

Sakurai Saya:

It wouldn’t make much sense to have a game called “Omegane Teacher” if it didn’t prominently feature a cute teacher with glasses.

Sakazaki Ami:

Every High-School-Guy-Whose-Parents-Are-Working-Overseas needs a Little-Sister-Who’s-Not-Related-By-Blood character.  Ami fills that role.  She’s also evil - Sure, she spends an entire day slaving away in the kitchen to make you a nice yummy chocolate cake for Valentine’s day, but it’s drugged as part of her - would it be redundant to say evil here? - evil plot to make you fall for her.

Takamisawa Kaoru:

Kaoru is the Childhood Friend Who’s Too Embarrassed To Admit Her Feelings character, rounding out the stereotypes nicely.

I’ll keep you posted on how it works out.

October 9, 2008 Posted by baudattitude | PC Gaming, anime, meganekko, nds, videogames | | No Comments

Quake ‘n Bake

So, if Wikipedia is to be believed - and they more-or-less match my own recollection, so we’ll go with it - Quake was released on June 22, 1996.

That’s a bit over 12 years ago.

So finally getting around to finishing it, well, I’m not sure whether to file that under “dogged persistence” or “incredible procrastination”, but I’m going to go with the one that makes me feel better about myself.

It gets points for being nasty difficult and yet never seeming completely unbalanced, and it loses points for, well, having a single ending screen - no cinematic, no credit scroll, nothin’

Literally, you walk through a teleporter and you get a “You win!” static screen.

Well, ok, so the first dozen times I walked through the teleporter, I wound up in the lava.  I couldn’t figure out what was going on, and I DEFINITELY didn’t know what I’d done right when it DID give me the “You win!” screen.  I had to go find a FAQ to tell me how I’d just won.  :)

Still and all, definitely worth the ride to the end.   And, having beaten Half-Life, Doom, AND Quake all this year, I think I can stop delving into pre-2000 PC games for a while now.  :)

September 27, 2008 Posted by baudattitude | PC Gaming, videogames | | No Comments

Dungeons: Sieged.

I am told that there is an ancient enmity between people who consider themselves “jRPG fans” and people who consider themselves “cRPG fans”, which really only goes to show that people will bitch about anything.

I’m not about to get into the which-is-better thing, but empirically speaking, I guess I fall into the “jRPG fan” bucket.  I’ve played tons of console RPGs since I first got hooked back in the Genesis days, but Dungeon Siege is the first game I’ve completed that falls definitively into the “cRPG” genre.

Well, I did complete Ultima III back on the Atari 8-bit, but I cheated to do it.  I came close to finishing Ultima IV legitimately, but got hung up in the Abyss and never went back.

Being a cRPG, It’s got the create-your-own-hero thing going on, and you get to pick and choose your party members - you even have to pay most of them to join you.  Game designers do this sort of thing for extra realism, I guess.

Then, it’s got characters who aren’t buttonholed into any specific job: you can take a dwarf who’s clearly designed to be a melee fighter and turn him into an archer, or into a mage if you really want to put a hell of a lot of effort in to it, and all the gear in the game is usable by any character who has the requisite stats to wear it.

So after you spend hours and hours casting spells to make your dwarf a mage, you can then turn around and spend hours and hours grinding melee until he can wear plate armor, too.
In short, you have a lot of character customization options, should you really want to get in to them.

I didn’t do much of that.  As soon as I had half-a-dozen party members and a couple of mules, I pretty much gave them all jobs and let them go with it.

OK, so I made the dwarf into an archer and turned one nature mage into a combat mage, but eh, these weren’t big things.

The game does sacrifice some story logic for the sake of its openness.  For example, let’s take the sad case of Merik and Merik’s staff.

Warning: Light spoiler follows.

At the end of chapter 3 (of 9), you meet a mage named Merik, who is quite upset because some goblins have stolen his staff, and it’s going to be used to destroy the world or something if they can unlock its powers.

At the end of chapter 4 (of 9), you get his staff back.

What was rather amusing about this was that Merik’s staff had a required INT of 28, and Merik himself at this point only had an INT of 23.

So Merik couldn’t even use his own staff until, oh, chapter 6 or so.

This sort of thing dogged me throughout the game, in fact.  There’s a point, very near the end of the game, where you’re told:

“Hey, you’re the genuine article.  Go forth and save the world.  Here’s a shedload of ancient magical artifacts for your own personal use in saving the world.”

Unfortunately, only one of my six characters had stats high enough to use any of the ancient magical artifacts I was supposed to use to save the world, so they pretty much just went and saved the world with their old stuff.

At least I wasn’t penalized for doing so.

All told, it was a good time, particularly the last third or so of it where the action ratcheted up a notch or four.  It wasn’t a hugely long game, which was actually something I quite appreciate - I have a couple of games that, even though they’re reputedly AAA-class RPGs, they’re also known for taking 80+ hours to play through and I cringe at the thought of that (Okami, I’m looking at you).

Oh, and it has a really neat dragon:

Downsides:  The story is very patchy in the middle - in the start of the game, you pick up a bunch of books that you can read to get a sense of the world, and towards the end of the game you get lots of NPC interaction to tell you what’s going on, but there’s a middle bit where either there’s not much story or I missed the NPCs that would give me the quests where I could get more of the story.

That coincides with the dreaded Swamp Level.  It took a bit of mental fortitude to stick with the game through that part.

Oh, and yes, it has a Lava Level, but it’s quite nice looking and relatively short, so I didn’t mind it at all.

September 21, 2008 Posted by baudattitude | PC Gaming, videogames | | 2 Comments

My cup runneth over

I called the Xbox service line tonight and was rewarded by an automated message telling me that my Xbox 360 had been “fixed” (read: replaced with another, refurbed, console) and was on its way back to me.

So that’s a good thing, but in the meantime…

I’m playing through both Quake, courtesy of the Dark Places engine, and Dungeon Siege, courtesy of $10 budget releases.

I’ve also got the Witcher on hold. I’ve been putting off playing it for nearly a year now - first, it was released with hideous loading times, then by the time they’d corrected that, the word was that they were considering releasing an updated version, so I’ve been waiting on that, and the updated version finally comes out Friday for those of us who bought the UK version because we wanted more skin.

So I ought to push that near the top of the stack.

Oh, and I found Doom3, used, for $4.99, and I’m betting that it should look pretty nice on the PC I built last February, and I bought the F.E.A.R. pack with the original game and the expansions because I hear it’s actually pretty damn good at creeping you out.

So, basic’ly, I have a hell of a lot of PC gaming to do.

But I’m still glad my Xbox is on its way home.

September 17, 2008 Posted by baudattitude | PC Gaming, videogames | | No Comments

Quake: The Ultimate Quick Strategy Guide

I finished Doom - well, at least, I finished the original episodes - on Friday night.  I’m not sure if you’re supposed to beat it in the way I did, which was to navigate myself so there was a Hell Knight between myself and the final boss.

This meant that, when the final boss shot at me, he hit the Hell Knight instead, and the two of them got into a bit of a squabble.

This kept them both busy while I burned the boss down with BFG9000 fire.

I’m going to file it under “brilliant strategic moves” and not “cheap exploits”, which is what it really feels like, but what the hell.

Anyway, the obvious next game to tackle was Quake.

I’m pretty sure I never beat Quake back when it was new.  I bought it when it came out, of course, because it was the Big New Thing, but this was also right after the Saturn and Playstation were released so I was pretty heavily into console games.  Specifically, I was heavily into buying console games and then not finishing them, but this also distracted me from finishing the PC games I was ignoring in favor of not finishing console games.

I did play an awful lot of multiplayer Quake over the LAN at work, after hours, so it’s not like I didn’t get any use out of it, just not the single player campaign.

Then Quake got put aside in favor of, I dunno, probably Final Fantasy VII or some other console RPG, and then I stopped playing games on the PC entirely, and then when I got back into PC gaming, it looked like absolute ass by comparison. Time has not treated early 3D titles well.

Anyway, people have spent an awful lot of time working on that whole “looks like ass” problem, so I decided that I’d give the single player game another go.

Like Doom, there are all sorts of replacement clients for Quake.  I eventually settled on Dark Places, which has lots of graphical tweaks and supports 1920×1200 resolution.

Dark Places is both an engine replacement and a mod, something I didn’t quite understand at first.  When I started playing it, I couldn’t figure out why I kept regenerating health, and why everything seemed to be dropping nail guns.

While I didn’t have really strong memories of the original game, these both seemed to be…different.

Quake doesn’t have health regeneration, at least not by default, and grunts (are they called grunts in Quake?) should be dropping shotguns instead.

Turns out, I was going a bit too far for what I wanted, which was a game that was as close to the original Quake experience as possible, just prettier.

Running the Dark Places engine WITHOUT dpmod, ripping the music tracks from the original game CD into OGG format, and adding the quake texture replacement pack, lighting, and new item models gave me just that.

Anyway, none of this has had anything to do with the title of this particular entry, so I’ll get to that now.

Back when I bought my PS3, I rented Heavenly Sword to play on it.  I credit a single Penny Arcade comic for giving me all the information necessary to beat the game, and the post talking about that can be found here.

Anyway, when I was looking up information on Quake texture packs and all that, I was reading posts on the quakeone forums, and a user named Baker had what I consider my new Ultimate Quick Strategy Guide as his signature.

I will reproduce this for your education:

Seeing this told two things:

1) I am going to meet a Big Red Guy.
2) To Seriously Inconvenience the Big Red Guy, I need to find some buttons.

These were rather handy things to know in advance, because when I finally DID run in to him, instead of wasting time trying to kill him with bullets, I ran around a bit asking myself helpful button-related questions like “If I were a button, where would I be?”, and wound up Seriously Inconveniencing the Big Red Guy in very short order.

That ended episode 1. Now I get to start episode 2.

September 15, 2008 Posted by baudattitude | PC Gaming, videogames | | No Comments

Back to Hell I go

Playing through Doom again has been a little odd.

It’s been 13 years since I last played it, and that, particularly considering the new look made possible by source ports and fan-updated textures and models, SHOULD mean that I don’t remember anything.  I mean, how long can a computer game stick with you?

Apparently, at least that long.

It’s not like I can breeze through the levels with my eyes closed, but I have occasional flashbacks: there are some rooms that I walk in to and immediately remember where the secret doors are, and there’s been a few instances of dodging crushing ceilings without knowing why I was doing it.

Oh, yes, and the very beginning of episode 3, where you have a pistol to kill a Cacodemon?  THAT I remembered. I love the first couple of levels in episode 3 for that, starving you of ammo and giving you just enough to fight your way to a little more, then letting you build up reserves slowly…  It’s great, a complete change-up that makes you play cautiously and strategically while you get yourself requipped.  Much abusing of save / reload during the process. :)

One thing I’m pretty sure was completely new was finding one of the secret levels.
It’s possible that I’ve done it before and forgotten, but taking an out-of-the way exit and getting dropped into a room with four Hell Knights, followed by a freakin’ ARMY of Cacodemons?  It was just a wee bit of a shock when it happened and I think I’d have remembered it.

September 11, 2008 Posted by baudattitude | PC Gaming, videogames | | No Comments