Baud Attitude

Killer 7 : Final thoughts

There’s a particular Japanese ghost story that I see repeated quite often, with some variation - that, not knowing the official name, I think of as the “extra person” story.  If you’ve ever seen They Were Eleven, you have the gist of it - a group of people, in some extraordinary circumstance, discover that they have an extra member, but don’t know which of the group is the “extra” who isn’t supposed to be there.  In some variants, we actually find out WHY there is one extra person - in other variants, the “wait, we have one extra!” is the Big Reveal and the story ends there.

Killer 7 draws on this ghost story - there are EIGHT Smiths in a group called the Killer SEVEN, and I was quite happy when it turned out to follow the first of those options and we found out who the extra was and why they were there.  I was expecting it would remain unexplained - because, well, the story DOES have that reputation for being opaque.

Reputation aside, the game actually does an awful lot of explaining after a certain point, and the story becomes a lot easier to follow - though, I have the feeling that, if I were to put disc 1 back in the Gamecube and start over from scratch, it would make even more sense.

That’s a little more effort than I’m willing to put in, though.  I happily did it for Fatal Frame II, which featured cute girls in frilly outfits, but Killer 7 doesn’t have quite the same replay appeal.

That sounds like a bit of a put-down, so I’ll clarify a bit:

Killer 7 is one ugly game, even accounting for “stylistic decisions”, the control scheme seems almost deliberately engineered to make things difficult for the player, the blood is overdone, the characters say “fuck” entirely too much, and there’s a “Boy, you really liked “Se7en”, huh?” cutscene that could have been dropped.

It’s also ridiculously satisfying and at times a sheer joy to play.  I wouldn’t have felt ripped off if I’d actually paid full price for it, so getting it after it’d hit the clearance racks is even sweeter.

Note: I typed the bit above without realizing that a “Se7en” ripoff homage in a game called “Killer 7″ might have been an intentional reference, and now I feel silly but I’m going to leave it in the post so you can all point and laugh.

November 19, 2008 Posted by baudattitude | gamecube, videogames | | No Comments

More Killer 7

Just for the record, when I was making fun of adventure games in my earlier post on Killer 7, I did not know that I would, at a point approximately halfway through the game, actually have to look around for doohickies so I could turn on a valve to drain a pool.

I got some of the particulars wrong, mind you.  While you do get an awful lot of rings throughout the course of the game, none of them have been swallowed by fish, not yet anyway.  Instead, they are, perfectly logically, given to you by a disembodied head that likes to go to amusement parks and hang around in garages.

At the moment, having broken up an organlegging ring by fighting a machine-gun-toting Sailor-Moon-wannabe in a plaid skirt followed by a quick-draw contest with her albino adoptive father, I’m hunting down an artist whose Power-Rangers-esque comic book seems to be predicting the future.

This is all, again, perfectly logical.

OK, I’m pretty much lying.  What I should say is that, while I’m really enjoying the game, I’m looking forward to playing through to the end so I can go looking for discussions on what the hell the story was all about.  :)

November 17, 2008 Posted by baudattitude | gamecube, videogames | | No Comments

Smith, Party of Eight?

As often as I see the topic come up on forums and blogs, I think it’s safe to say that most - if not all - gamers have a list of games that they loved and that they think got the short end of the stick in the marketplace.

Sometimes, these are pretty individual opinions - I haven’t met too many other folks who absolutely loved Alisia Dragoon, for instance - but there are games whose market reception was legendarily apathetic in comparison to the efforts spent on promoting them.  These usually get even more credit if their production costs were so high, and their sales so low, that they heavily contributed to the failure-or-near-failure of a publisher or development house.  See: Majesco, Clover, etc.

The top two games that I see trotted out as “overlooked” are Psychonauts and Beyond Good and Evil.  Both expensive games, both heavily marketed, both marked down to twenty bucks in their first month of sales.

I can’t say that this is ALL bad.  Yeah, it’s sucked having to wait so long for a BG&E2, but I’m not sure that it would be better if it had sold by the truckload and spawned an endless stream of sequels and spin-offs.

Put another way:  Do you really want to see a BG&E-inspired Kart Racing game?

Anyway, after you get past the “big two” underappreciated games, you tend to see at least a mention of Killer 7.

Killer 7 is a game that’s at the end of the “accessibility” scale that’s furthest away from, oh, Pac-man.  The control scheme is obtuse - you don’t even use the joystick to move, for instance, your character moves forward when you press the A button and turns around if you press B - and it has the worst case of Ugly First Level Syndrome I’ve yet encountered, a bizarre mostly-white building that reminds me of the worst examples of mid-90s 3D and which is so devoid of distinguishing features that I’m not sure if it’s supposed to be a hotel, an office building, or maybe an apartment block.

Your in-game advice is delivered by a gibbering nutjob in a bondage outfit, and when you die, you leave a take-out-baggie - seriously - full of your vital bits that you then have to use another character to retrieve and bring back to a save room before you can continue.

Is it any wonder that I was able to pick this up, a few months after release, for $9.98?  Or that the shelf I took it from was full of similarly-clearance-priced copies?

At its core, it’s awfully close to an adventure game.  You have a limited set of locations you can explore, there are puzzles to be solved to open up new locations, and the puzzle solving tends pretty heavily towards the “to open this door, you’re going to need to do two or three fetch quests, seemingly unrelated to the actual door opening, which will result in the key to the door falling out of its hiding place for no apparent reason.”

On the other hand, while you’re roaming around whatever building you’re in looking for the crank handle that will turn on the water pump in the basement and drain the flooded room, leaving the fish in the flooded room gasping on the floor so you can find the fish that swallowed the signet ring that you need to show to the butler so he will loan you a serving tray which you will use to reflect the moonlight on to the portrait of the princess which will open the secret compartment which…

I am, of course, kidding here.

I hope I’m kidding here, anyway.  Let’s start over.

…while you’re roaming around whatever building you’re in doing adventure game stuff, occasionally you will hear an evil laugh and something invisible will run at you and try to get close enough to explode.  That is your cue to switch to shooter mode, hit the “scan the area for invisible running exploding guys” button, target the newly-visible running exploding guy and try to shoot him before he blows up on you.

This bit is sort of cheap.  Often the invisible running exploding guys spawn so close to you that you don’t have a chance to protect yourself, and then you tend to wind up in the aforementioned take-out-baggie.  It’s not like you can pull out your gun and then back up, or anything.  While aiming, you’re rooted in place.

It’s a bit of a hybrid of the genres, and doesn’t necessarily take the best bits from either, is what I’m getting at.

Now, it does come with some payoffs, if you can make it past the first level.  It’s got an art style that looks dreadful in still images but really works in motion, what I’ve seen so far of the story looks pretty interesting, even if I’m having a little trouble following the different players and their motivations, and you switch between characters as diverse as a wheelchair-bound sniper, a curiously soft-spoken wrestler in a Lucha Libre mask and tuxedo, and a waifish psychic who can break barriers by, well, bleeding all over them.

Did I mention I’m a terrible hemophobe?  Between this game and Bullet Witch, It’s been a bad month for my particular neurosis.

Let’s put my squeamishness aside, though, and carry on.

Twenty minutes into playing Killer 7, I was wondering what the heck people saw in it.

An hour into playing Killer 7, I was wondering why I was still playing it instead of, say, minesweeper.

Two hours into playing Killer 7, I started wondering what the heck was going to happen next, and if the next - I don’t like to use terms like “mindfuck”, but it applies here - could possibly top the last.

That’s a pretty good progression, I think.

November 12, 2008 Posted by baudattitude | gamecube, videogames | | No Comments

Well, finally got around to saving the world.

So, back in 2002, I wasn’t really in the market for a new videogame console. I’d bought an import Dreamcast in 1999 before the US launch, bought a US Dreamcast a few months after that so I could play cheaper domestic games, and I’d realized that I just wasn’t playing console games much with the whole Everquest habit in full swing.

I knew that Sony had released the PS2 and I was vaguely aware of a console from Microsoft that you could play Halo on, but I didn’t know Nintendo had a new console. I kind of thought the Nintendo 64 was still going strong. Like I said, not really tuned in to the market.

Then I was visiting a friend and he wanted to show off his new Gamecube and the two games he’d bought for it: Super Monkey Ball and Eternal Darkness: Sanity’s Requiem.

And the next day my wife and I went out and bought a Gamecube and a copy of Eternal Darkness: Sanity’s Requiem.

And we played through quite a lot of the game, all the way up to Michael’s story, which is the next-to-last level of the game, and then we stopped for some reason.

And every time we thought about going back to it, it was like, well, if we did that we wouldn’t know where we left off, so we’d need to start from the beginning and, like, ugh.

So it’s been sitting on the shelf mocking us for almost six years.

Until yesterday, when we decided, damnit, we’re going to DO THIS THING and sat down, together, in front of the Wii.

With, I will admit, a copy of the strategy guide, because, damnit, if we were going to play through 90% of the game a second time, we were going to do it as fast as possible.

And after two days of 6+ hour play sessions, we succeeded in our efforts to save the world from the horrific machinations of the Ancients, and all was well again.

It was still worth buying a Gamecube to play this. I believe this very strongly. It’s an excellent game, one of the few instances of Lovecraft Done Right in modern media.

And it’s a hell of a thing to be able to sit down with your wife for a couple of days and spend some Couple Time hacking up zombies together.

It’s good to marry a geek.

March 16, 2008 Posted by baudattitude | gamecube, videogames | | No Comments

Backlog: The Listmaking

This isn’t really a “to-do” list that is going to happen any time in the near future. Honestly, keeping on top of my three classes is pushing me hard enough, much less getting ready for the JLPT in December. The only gaming I’m really making time for is, well, the “get some use out of the PSP” project, which is something I’ve mentioned before and will return to once I have some more to say on it.

But.

Before this term started, I had a little extra time, so I spent it figuring out what games I owned for which systems and which I’d finished and so on. My reasoning was that, well, whenever I’m looking for something new to play, I waste so much time looking through stuff that I sometimes wind up with no time to play whatever I’ve decided on.

It came out to… mmm. I’m actually kind of embarrassed to go into numbers. Let’s leave it at this: It’s a really good thing I almost never pay anything close to full, new price for a game.

I bought a bunch of DVD and CD bins from Ikea. These are kind of cheesy cardboard affairs, but they seem like they’ll hold up and they let me do one of the more important things: Hide most of the games.

I put just about everything that would fit in to a box into a box. It came out to 18 DVD-size boxes and 12 CD-sized boxes. Lots of stuff didn’t fit into these nice Ikea boxes, unfortunately, so I need to find some kind of a home for those nice big Saturn and Sega CD boxed games.

neatandtidy.jpg

Side effect: Bookshelves with identical storage boxes on them look better than a sea of spines. At least, they’re a change.

Then I went through the boxes and tried to pick one shelf’s worth of games that are either really highly recommended, or that I’ve always been curious about, or that I think I ought to play because they’re part of the overall language of the community, as it were, or that I just bought, darn it, and want to play them at least a little bit even though I don’t really want to, you know, try to finish them or anything.

I left portable stuff out of this, because by their nature they’re usually played outside the home.

I came out with the following shelf o’ games that serve two purposes:

  1. Helps me narrow down what to play next, in the unlikely event I have any real time to devote to getting into a game anytime soon.
  2. Helps remind me, when I’m in a store and something catches my eye, that I have all of these to play and I really ought to, instead of buying new ones.
  3. Helps me avoid the shame associated with the sheer number of games that are NOT on this list, despite their unplayed statuses, because they’re not right in my face taunting me. I have, as an example, something like 6 Zelda games. I’ve never finished a Zelda game, or even come close to getting very far in one. I don’t need to see six Zelda games every time I look at the shelf.

The list:

  • Shenmue II (Dreamcast)
  • Skies of Arcadia (Dreamcast)
  • Final Fantasy IX (PS1)
  • Castle of Shikigami (PS2)
  • Disgaea (PS2)
  • Final Fantasy X-2 (PS2)
  • Final Fantasy XII (PS2)
  • Grim Grimoire (PS2)
  • We (heart) Katamari Damacy (PS2)
  • Kingdom Hearts (PS2)
  • Odin Sphere (PS2)
  • Okami (PS2)
  • Sly Cooper (PS2)
  • The Maid and Machine Gun (PS2)
  • Xenosaga (PS2)
  • Ys: The Ark of Naphishtim (PS2)
  • Rayman: Raving Rabbids (Wii)
  • Eternal Darkness (GCN)
  • Killer 7 (GCN)
  • Metroid Prime (GCN)
  • Resident Evil (GCN)
  • Sonic Gems : Sonic CD (GCN)
  • Starfox Adventures (GCN)
  • Armed and Dangerous (Xbox)
  • Brute Force (Xbox)
  • Conker’s : Uncut & Reloaded (Xbox)
  • Fable (Xbox)
  • Fatal Frame II (Xbox)
  • Half-Life 2 (Xbox)
  • Lego Star Wars II (Xbox)
  • Metal Arms (Xbox)
  • Panzer Dragoon Orta (Xbox)
  • Prince of Persia : The Sands of Time (Xbox)
  • The Chronicles of Riddick (Xbox)
  • X-Men Legends (Xbox)
  • Dead or Alive 4 (360)
  • Dead Rising (360)
  • Kameo (360)
  • Phantasy Star Universe (360)
  • Prey (360)
  • Rumble Roses XX (360)
  • Itadaki Jan-Gari-An R (PC)
  • Psychonauts (PC)
  • To Heart 2 (PC)
  • Tomb Raider Anniversary (PC)

Yeah, that’s a list that’s going to get gone through REAL fast. All those quick-to-play knock-out-in-a-weekend RPGs, for a start…

October 12, 2007 Posted by baudattitude | Dreamcast, PS2, Wii, Xbox 360, gamecube, organization, videogames, xbox | | No Comments

P.N.03 - played & confused

Another game off the “to-play” stack, which is a good feeling.

P.N.03 was a game that got some pretty poor reviews, and I can see why at the same time I see good things about it. The main character certainly looks good, and the sterile / antiseptic play environments mixed with occasional futuristic cityscapes are very stylish, and that was enough to make me drop 10 bucks on the game when it went on clearance.

Music - also worth hearing. If you like the music in the new Battlestar Galactica series, the music in the later levels are very similar.

The actual playing part of it? Not so great. You look like a dancer, kind of move like a gymnast, but handle like a tank. There’s no shooting while moving, so you have to move, stop, aim, shoot, move, repeat. It just doesn’t feel right.

Also, it’s very easy to get bogged down in practice missions, that aren’t part of the storyline, in an attempt to buy new armor and upgrade it. The practice missions - very boring. I almost walked away from the game before I realized that the reason it was putting me to sleep is that I got sidetracked after the fourth story mission and I’d been doing nothing but repeat practice missions. Once I got back on track it got better, but I’m still glad it was a $10 game instead of a $50 one. I understand that, if you play through the game twice on the same save file (something like that, anyway) you get a really COOL suit of armor… I don’t think that’s reward enough for me.

I have the other members of the “Capcom 5″ still on the to-play stack. It seems thematically appropriate to try another one next. Killer 7 maybe?

Edit: I have been mislead - to score the best suit in P.N.03, in the Japanese version of the game - beat it twice, done. Enjoy watching your character run around in a thong.

In the US and PAL versions, you have to do crazy stuff like beat the game in hard mode, finish all the side missions, blah blah blah. Why on earth?

May 14, 2007 Posted by baudattitude | gamecube, videogames | | No Comments

Today, I am a man.

OK, well, that’s up to interpretation.

But I did finish Ikaruga. Granted, I finished it by playing it until the “pity the shooter-impaired person” mode kicked in and the game switched into unlimited continues mode…

The best I was able to manage with NINE continues, which is the last stop before “Free Play” was this: I was able to see, and even damage a bit, the fourth end of level boss. There are five levels. The last level is almost all bosses. If you want no know what TRUE pity is: the only way I beat one of those was that eventually they give up and go away and hand you over to the next boss.

But, I watched the credits scroll. That fits my criteria of “finished”, and I’m sticking with it.

It boggles my mind that some people can play through this on one credit.

The only shred of dignity I have left is this - the game has several unlockables, and the first you can unlock either by playing for 5 hours or by beating the TRAINING level without continuing.

I unlocked it in under 3 hours played. That is the best I can do.

Also, this morning’s weight : 188.6 - I have officially hit my goal weight, and my BMI of barely-under-25 means that I am, by strict definition, now in the 1/3rd of Americans who is NOT overweight or obese. Now I just have to work on getting what’s left of me into a little better overall shape.

May 11, 2007 Posted by baudattitude | gamecube, videogames, weight | | No Comments

Bargain gaming…

When I was sorting out papers recently, I stumbled across a receipt from 1995 for Solar Eclipse.

This was a fairly forgettable Saturn shooter, with the caveat that Claudia Christian did some acting work in the cut-scenes. Since I was hooked on Babylon 5 at the time, it makes sense that I had to have it… but apparently I dropped $59.95 + CA sales tax of 8.25% on it.

By way of contrast, I went to the localish ebgames yesterday and bought four games (yes, I know, I shouldn’t be buying games as I’m theoretically trying to finish them) : Justice League Heroes, Prince of Persia The Sands of Time (and The Warrior Within), and Viewtiful Joe. I’ve heard really good things about the Prince of Persia games and Joe, and, well, Hal Jordan is an unlockable character in JLH so I had to own that, right?

At any rate, 3 highly rated games and one that I’ve heard at least good words on, and it set me back all of…

31 bucks.

There are advantages to being a little behind the curve!

I think there are still a few games from this last generation that are “must play!” titles, and with my profound lack of willpower and attraction to shiny objects I’ll probably wind up owning them… but I’ll be spending a heck of a lot less than on Solar Eclipse. :)

April 20, 2007 Posted by baudattitude | Saturn, gamecube, videogames, xbox | | No Comments

…but the stars have to align just so…

All my griping about not finishing games has had a productive side!

Saturday a friend came over and we finally finished Battlefront II in co-op mode. We’ve been playing through this game for several months now, doing a level or two every few weeks.

We’ve been at this long enough that we played up through the Tantive IV mission on my Xbox, then my wife and I bought an Xbox 360, then I played it through in single player mode again on the 360 so we could finish off the last couple of missions cooperatively on the new system with all the little graphical tweaks it adds. It is a better looking game when played on the 360, so I have to give Microsoft some credit there, and it was fun enough to play through basically twice, so Pandemic gets a big thumbs up for a fine experience.

That was one down.

Then I finally finished Geist this evening - the most workout our Gamecube has had in quite some time. It’s a nine “chapter” game and I went through chapters four through nine over the course of about twelve hours.

I could see being pretty disappointed with the length of it if I was a more hardcore type or if I’d paid $50 for it, but paying $9.99 for it AND actually finishing a game? I’m pretty happy with that combination. I missed a bunch of collectibles that I suppose I could go back for on a second round if I wanted to get more value for money, but those are mostly to unlock options for the multiplayer mode and I don’t see ever sitting down for a rousing four player game of Geist deathmatch.

If you a) have a Gamecube or wii and b) don’t already own Geist and c) can find it for a reasonable price, I think it’s worth the time invested. It’s a good mix of adventure style puzzle solving and FPS… though the last couple of levels do seem to focus a little heavily on the shootin’ side of things.

I’m almost inspired to sit down, take another game that hasn’t seen much love off the shelf, and try for 3 in a week… but that’s just plain madness.

April 2, 2007 Posted by baudattitude | gamecube, videogames, xbox | | 1 Comment